Game Design
SWS | 4 | |||||
ECTS | 5 | |||||
Sprache(n) | Deutsch
(Standard)
Englisch |
|||||
Lehrform | SU mit Übung | |||||
Angebot | nach Ankündigung | |||||
Aufwand | 60 hours of class, 60 hours of project work outside of class, 30 hours independent study and preparation of a presentation |
|||||
Voraussetzungen | Familiarity with any modern programming language. |
|||||
Ziele | Learning Objectives:
Competencies:
|
|||||
Inhalt | In-depth study of game design including rules, player interaction, and storytelling. Exploration of effective use of sound, art, and game controls in creating meaningful play. Development of fully functioning and engaging games, following standard domain-specific software development processes and using physical prototyping and playtesting. Current, industrytested game engines. |
|||||
Medien und Methoden | Website (e.g. Moodle), Slides (e.g. Powerpoint), other |
|||||
Literatur |
|
|||||
Zuordnungen Curricula |
|